Dona Bailey
Dona Bailey is a pioneering game designer and the first female programmer on an Atari coin-op game. She first encountered the video game industry while working at General Motors in Santa Barbara, California, where she learned assembly language programming. She became intrigued with the iconic arcade game Space Invaders, and later discovered developers at Atari were using the same 6502 Motorola processors to make games as she used in her displays at GM.
Dona joined Atari in 1980, and in 1981, she became the programmer on the four-person team that released the arcade hit Centipede. This bug-based shooter became immensely popular and gained one of the largest female player bases of the era. Following her work at Atari, Bailey designed arcade games at Sente Technologies and worked as a contractor on PC-based games for Activision until 1984, when she left the gaming industry.
Megan Gaiser
As Principal of Contagious Creativity, Megan serves as a senior creative leader, strategist, and director, where she guides technology, educational, and entertainment companies to create content that inspires human experience across films, books, games, and virtual/augmented reality. Megan was also the catalyst for the formation of the “Leadership for Diversity” initiative.
At Her Interactive, Megan served as one of the first female CEOs in the gaming industry and gained a reputation for identifying and engaging unproven markets, and a commitment to the highest artistic and aesthetic qualities. Dubbed by the New York Times as ‘The UnBarbie’ of computer games, Megan grew Her Interactive to $8.5M in revenues, sold 9M game units, and won 29 Parent’s Choice Gold Medal awards with the Nancy Drew game franchise. Awards highlights include “Game Industry’s 100 Most Influential Women” Next Generation; “Top 10 Most Influential Women of the Decade” Gaming Angels, and “2011 Indie Cade Trailblazer Lifetime Achievement Award.”
Amy Hennig
In a career spanning nearly 30 years—from the Atari 7800 to the PlayStation 4—Amy Hennig has worked as an artist, animator, game designer, and most notably in the last two decades, as a writer and director.
Most recently, Amy worked as the creative director and lead writer on Visceral Games’ Star Wars title, at Electronic Arts. This followed a decade at Naughty Dog as the creative director and writer of Sony Computer Entertainment’s acclaimed Uncharted game series. Prior to joining Naughty Dog, she served as the writer and director of the groundbreaking Soul Reaver / Legacy of Kain series over eight years at Crystal Dynamics. Amy’s work on the Uncharted series has earned countless industry awards, including a BAFTA for Story and two consecutive WGA Videogame Writing Awards. In 2016, Amy was presented with the BAFTA Special Award in recognition of her outstanding contribution to the video game industry.
Susan Jaekel
For more than 40 years, Susan Jaekel has produced art. She began drawing at five years old, and pursued her passion to San Jose State University, where she earned a Bachelor of Arts in Graphic Design with a concentration in illustration. From 1977 to 1980, Susan left her artistic mark on the gaming industry by providing box cover art for Atari 2600 games, including Adventure, 3-D Tic-Tac-Toe, Brain Games, Circus, and Basic Math.
Susan’s non-gaming career includes illustrating for national children’s textbook publishers such as Addison-Wesley, Harcourt Brace Jovanovich, and Scott Foresman; Ravensburger’s puzzles and games; children’s trade books for Reader’s Digest Young Families; and sticker designs for Hambly Studios. Her latest interests include fine art watercolor botanical paintings and animal portraits.
Brenda Laurel
Brenda Laurel began working with interactive media in 1976—in the computer game industry from Atari to Activision, and in research labs at Atari, Interval Research, and as a Distinguished Engineer at Sun Labs. At the Banff Centre, she co-designed and produced the ground-breaking VR piece, Placeholder. She researched gender and technology at Interval and co-founded Purple Moon—interactive media for girls—in 1996.
Brenda designed and chaired the Graduate Media Design Program at Art Center College of Design and the Graduate Design Program at California College of the Arts. She received the Trailblazer award from Indiecade in 2015 and the Nextant Prize from the Virtual World Society in 2017. Her books include The Art of Human-Computer Interface Design (1990), Utopian Entrepreneur (2001), and Computers as Theatre, Second Edition (2014). She currently serves as a member of the Board of Directors for the Virtual World Society, IxDA, and the Communication Research Institute in Australia.
Jen MacLean
As the Executive Director of the International Game Developers Association and the IGDA Foundation, Jen MacLean works to build a more inclusive game development community and support game developers around the world in achieving sustainable, fulfilling careers.
From the start of her career as a playtester at Microprose Software, through senior roles at America Online, Comcast, 38 Studios, and StoryArc Media, Jen has managed game development, strategy, marketing, business development and partnerships across multiple gaming platforms. She was named one of the “Game Industry’s 100 Most Influential Women” by Next Generation, one of the “Top 20 Women in Games” by Gamasutra, and is a frequently-requested speaker at interactive entertainment industry events.
Sheri Graner Ray
Sheri Graner Ray has been a game designer, producer, and writer since 1989. She began her career at Origin Systems/Electronic Arts, where she wrote and designed games in the iconic Ultima franchise. At Her Interactive, she served as creative director and director of product development on early games marketed toward girls, such as McKenzie & Co. and the Nancy Drew series. At Sony Online Entertainment, she led a design team focused on the Star War Galaxies license. In 2014, she founded Zombie Cat Studios, an independent consulting firm specializing in game design and development.
Sheri is one of the game industry’s leading experts on gender and computer games, and she published the book Gender Inclusive Game Design: Expanding the Market in 2003. In 2005, she received the IGDA’s Game Developer’s Choice award for her work in gender and games. Sheri also co-founded both Women in Games International and the Women in Game Development SIG of the IGDA.
Bonnie Ross
Bonnie Ross brings more than 20 years of experience to the gaming industry. As corporate vice president at Microsoft and head of 343 Industries, she is responsible for leading—and defining the vision for—the Halo franchise, which includes games, novels, and live-action television series. In 2007, she founded 343 Industries, an entertainment studio committed to fostering the growth and expansion of the Halo franchise, as well as driving innovation across Microsoft platforms.
Ross is also deeply involved in promoting efforts to drive diversity across the games industry and generating interest among women and children in the pursuit of STEM careers. Her commitment to building diverse stories and characters has helped 343 Industries create immersive, blockbuster sci-fi entertainment experiences within the Halo universe. Halo has created a legion of fans with over $5.6 billion in worldwide sales to date, and transcending video games, has grown into a global phenomenon.
Victoria Van Voorhis
Victoria Van Voorhis is an education and technology veteran of more than 16 years. In 2006, she became the founder and CEO of Second Avenue Software, Inc., an award-winning educational game studio that produces educational games and interactives. The studio partnered with RIT and The Strong this year to provide the level of polish and professional code required to distribute “The Original Mobile Games” app across several commercial platforms.
Prior to founding Second Avenue, Victoria taught at the middle school, high school and college levels. She served as the principal investigator for multiple Department of Education and National Science Foundation grants and is an active reviewer for National Science Foundation SBIR grants. As an Ed-Tech leader, Victoria is a sought-after speaker and author. Victoria currently serves on the Boards of the Rochester Museum and Science Center, The Vertus Charter High School, and the Rochester Downtown Development Corporation.
Anastasia Staten, Moderator
Anastasia Staten is a communications, marketing, and non-profit specialist. She serves as the executive director of the Entertainment Software Association Foundation, where she leads the philanthropic efforts of the video game industry. With the goal of serving the community and positively impacting the lives of young gamers and game professionals, Anastasia cultivates partnerships, leads fundraisers, oversees grant and scholarship programs, and organizes charitable events.
Anastasia brings more than 15 years of experience in the non-profit realm to the ESA, having previously worked at the American Humane Association and the Foundation Fighting Blindness.