Those of us with large data storage needs today are spoiled, with hard drives totaling over 20 terabytes, and options like remote cloud storage offer virtually unlimited storage, if you are willing to pay. Step back to 1998, and things were quite different. According to one source, a 12-gigabyte hard drive cost $349 (the equivalent of more than $650 in 2024).
While 12 gigabytes of storage was large for the time, hard drives were not the only solution for data storage. […]
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Contact Moments with Japanese Game Magazines at The Strong Museum
On a snowy winter day in January 2024 at The Strong National Museum of Play, I read about the far-off land of Hyrule, inhabited by fiery dragons, rock-monster-people, and evil twin-sister witches. I pored over issues of Weekly Famitsu, the most popular Japanese gaming magazine, looking at their coverage of The Legend of Zelda: Ocarina of Time. On page 89 of issue no. 507, I see the heading 謎の少年の正体が明らかにされる? (roughly: “Will the identity of the mysterious boy be revealed?”), with […]
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Gunfighter Gaming: A History of the Video Game Western Part I (1971 to 1979)
Game developer Rockstar’s Red Dead Redemption (2010) and Red Dead Redemption 2 (2018) introduced millions of people to an immersive digital world populated by Western gunfighters and outlaws. But these extraordinarily popular games are part of a longer history of video game Westerns that emerged in the 1970s, and drew on the mythic West portrayed in stories, films, television shows, and playthings. The evolution of the video game genre follows closely the development of the game industry itself from the […]
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Bruce Shelley Papers at The Strong
What does it mean to preserve the history of video games? This is something I thought about a lot when I started this work at The Strong National Museum of Play in 2006. My training in fields such as the history of the book and history of science convinced me that among the materials that needed to be preserved were not just the games themselves but also the work of the creators who made them. To that end we began […]
Game Saves: Galactic Force
While SEGA fans are likely familiar with the company’s arcade hit Galaxy Force, developer Tengen once had a game in development with a very similar name: Galactic Force. Despite being nearly complete, it would ultimately be cancelled. This episode of Game Saves looks at the game’s development timeline, from a very early test build to a version that is nearly finished, complete with a new name.
Play is the Best Medicine
A proverb in the Bible states, “A merry heart doeth good like a medicine: but a broken spirit drieth the bones.”
There’s sound wisdom in this, as anyone knows who has felt better after laughing uproariously at a silly pet video. Play is not necessarily a panacea, but it is good medicine, a way of introducing fun into life and making it a little more bearable along the way. Because of these beneficial qualities of play, it is not surprising that over […]
The More Things Change. . .
Nature always strives for balance. While at times it may be fragile, there are ecosystems all around us that are evidence of this fact. Even in our own lives, we naturally strive for a state of equilibrium. We’re tired, so we sleep. We’re hungry, so we eat. We’re stressed . . . so we play.
The past few years have certainly had their share of stresses, from civil unrest to economic woes and, oh yeah, a global pandemic. It’s more important […]
The History of NPCs
NPCs are having a moment. That raises, of course, an existential question: can an NPC have a moment?
For those not familiar with the term, NPC stands for Non-Player Character. It refers to some living, sentient being in a game that players interact with in a way that’s not purely hostile. A monster you encounter and fight in a game, with little or no conversation outside the moment of combat, could perhaps be considered an NPC, but in practice monsters seem […]
Home Video Games from the Dawn of Time: Nüfekop for the Vic 20
In 1981, Commodore introduced the Vic 20 home computer, which sold for around $300. The first computer more easily afforded by average families, it revolutionized home computing. Scott Elder and his brother Gary were tinkering with games—and programming them—on their own simple computer, an Ohio Scientific 2P, which they bought secondhand. Scott admits he was not the best student in high school, but somehow, he had a talent for writing code. As soon as the Vic 20 came out, he […]
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