Those of us with large data storage needs today are spoiled, with hard drives totaling over 20 terabytes, and options like remote cloud storage offer virtually unlimited storage, if you are willing to pay. Step back to 1998, and things were quite different. According to one source, a 12-gigabyte hard drive cost $349 (the equivalent of more than $650 in 2024).
While 12 gigabytes of storage was large for the time, hard drives were not the only solution for data storage. […]
Game Saves: Galactic Force
While SEGA fans are likely familiar with the company’s arcade hit Galaxy Force, developer Tengen once had a game in development with a very similar name: Galactic Force. Despite being nearly complete, it would ultimately be cancelled. This episode of Game Saves looks at the game’s development timeline, from a very early test build to a version that is nearly finished, complete with a new name.
Reflections on Vana’diel: Memories of Final Fantasy XI
I was in high school when I first played the massively multiplayer online role-playing game Final Fantasy XI. I was one of the early North American players, importing the PC version from Japan prior to the release of the first expansion pack, Rise of the Zilart, as it wasn’t clear when, if ever, the game would come to the United States. There was a solid English-speaking community on the Ragnarok server, and I never got terribly far in the game […]
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That’s RAD! Excavating Digital Atari Art
As video game graphics became more advanced, the tools required to create them also became more advanced. Artists today can choose from any number of free and paid software tools, allowing for the creation of both 2D and 3D graphics that could only be dreamed about just decades prior. In the past, though, developers needed to develop those specialized tools themselves.
Following the release of 1972’s Pong, Atari’s arcade games grew increasingly complex. Lunar Lander in 1979 was the company’s first […]
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Game Saves: Rock It Man—A Punny Unreleased SEGA Genesis Game
With a growing collection of digital files, it can be a challenge to identify what every file does. But you never know what you may find, including completely unseen games like Rock It Man for the SEGA Genesis.
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Game Saves: The Lord of the Rings Atari 2600
One Prototype to rule them all, One Prototype to backup and save.
Long before Peter Jackson brought The Lord of the Rings to life on the big screen, others tried their hands at adapting the J.R.R. Tolkien fantasy classic. With the 1978 animated film directed by Ralph Bakshi just a few years prior, Parker Brothers began advertising a video game adaptation in 1982.
Scheduled for a winter 1983 release, The Lord of the Rings: Journey to Rivendell for Atari 2600 home consoles […]
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Game Saves: Police Academy for NES
While two versions of Police Academy are known to have been created at Atari, no playable versions had yet to be found. Within the Atari Coin-Op Division Corporate Records at The Strong, more than just a single playable version was founding, giving a glimpse into the creation of a long-lost video game.
By Andrew Borman
Game Saves: Preserving the Film of Computer Quiz
Staff from The Strong explore the unique challenges of preserving Nutting Associates’ 1967 coin-operated game Computer Quiz and the reel of film inside.
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Designing the Duke
Denise Chaudhari was the first woman hired for the then-secret Xbox project, where she designed more than just the original “Duke” controller that launched with the system in 2001.